

To recoup these development costs, Mod developers may: Note, The Sims recognizes that creating Mods takes time and resources. Mods cannot be sold, licensed, or rented for a fee, nor can Mods contain features that would support monetary transactions of any type. Mods must be non-commercial and distributed free-of-charge.You may state that your Mods are for The Sims 4 and/or for a specific game expansion pack.

This means you cannot use any game logos or trademarks, including versions of the plumbob, or key art designs to promote your Mods.

The Sims team doesn’t pre-screen, endorse or specifically support any particular Mod. For that reason, we support a framework in The Sims 4 that makes it easier for you to install and use Mods. We know that for many of you, Mods are an important part of your game experience. This includes both Custom Content and Game Mods. Mods: A blanket term referring to any player-made content for the game.For example: a new trait, new console cheats, objects with new functionality, new UI functionality, etc. These Mods may include script code, but not always. Game Mods: These are Mods that add features or change the functionalities of the game.For example: new hair, new clothing, new furniture, etc. Sometimes just referred to in The Sims community as “CC”. Custom Content: This is the addition of player-made clothing or objects to the game.Learn about The Sims policy towards Mods, when Mods are disabled, and how to safely re-enable Mods.
